Development Roadmap
Our journey from tools to games. Every milestone powered by community support.
Community-Funded Game Development
Odyssey is focusing on tools first. Tool purchases help fund future game releases. Target game development window begins around 2027.
The community using the same tools as Odyssey is part of our vision. Every tool sale brings us closer to releasing our first original game—and every game will stay under $25 AUD, forever.
Now
Jupetar
Image to 3D converter - Available on Steam
One-Time PurchaseJupetar Updates
Performance improvements and new export formats
One-Time PurchaseCommunity Building
Growing our creator community and gathering feedback
Next
Text-to-Music Generator
AI-powered music and instrument creation tool
One-Time PurchaseJupetar Pro Features
Advanced texturing and batch processing capabilities
One-Time PurchaseAuto Rigging Tool
Automated character rigging for 3D models
One-Time PurchaseEarly Game Development
Beginning pre-production on first game title
Later (2027+)
First Game Release
Original PC/Console game release (target 2027)
Under $25 AUDAI Texture Upscaler
Advanced texture enhancement and upscaling
One-Time PurchaseProcedural Asset Generator
Automated game asset creation system
One-Time PurchaseAdditional Game Titles
Expanding game portfolio based on community support
Under $25 AUDStudio Expansion
Growing team and capabilities
Long-Term Studio Goals
Odyssey's vision extends beyond tools and games. We're building a sustainable indie studio powered by community support, creating a new model for game development that prioritizes ownership, affordability, and creative freedom.
Follow our journey. Support the tools. Help shape the future of Odyssey.